

The weapon/armor has positive AC, to-hit or to-dam. The weapon/armor has no pluses no minuses. The weapon/armor has negative AC, to-hit or to-dam. Ignoring a wearable item will prompt you with a question about whether you wish to ignore all of that type of item with a certain quality setting, or of an ego type, or both. There is a quality setting for each wearable item type. This allows ignore settings for non-wearable items, and quality and ego ignore settings (described below) for wearable items, to be viewed or changed. The entire ignoring system can also be accessed from the options menu ( =) by choosing i for Item ignoring setup. When ignoring an object, you will be given a choice of ignoring just that object, or all objects like it in some way. The easiest way to ignore an item is with the k (or ^D) command the object is dropped and then hidden from view. These items are marked ‘ignored’ and any similar items are hidden from view. Ignoring items ¶Īngband allows you to ignore specific items that you don’t want to see anymore. You may have to use the redraw command ( ^R) after changing certain of the aspects of the game to allow Angband to adapt to your changes. You may also enter single user pref commands directly, using the special “Enter a user pref command” command, activated by pressing ". So, you can save some settings - for example, keymaps - to the Mage.prf file if you only want them to be loaded for mages. Name.prf - where name is your character’s name, so something like Balin.prf Race.prf - where race is your character’s race, so something like Dwarf.prfĬlass.prf - where class is your character’s class, so something like Paladin.prf If you have graphics turned on, then the game will also load some settings from lib/tiles/.Īfter these are complete, the game will try to load (in order): These are the ones mentioned above in the lib/customize/ folder, namely pref.prf followed by font.prf.

When the game starts up, after you have loaded or created a character, some user pref files are loaded automatically.
#Angband tiles windows
On Windows you can find them in lib/user/. On Linux, they will be stored in ~/.angband/Angband. On macOS, you can find them in your user directory, in Documents/Angband/. Several options menu ( =) items allow you to load existing user pref files, create new user pref files, or save to a user pref file. They are simple text files with an easy to modify format, and the game has a set of pre-existing pref files in the lib/customize/ folder. What audio files to play for different types of messages Inscriptions to automatically apply to items They can store:Īltered visual appearances for game entities User pref files are Angband’s way of saving and loading certain settings. For the options, customize those using the = command

You can save your preferences for these into files, which are called Interface details - depending on which interface to the game you use, these give you control over the font, window placement, and graphical tile setĮxcept for the options, which are linked to the save file, and interfaceĭetails, that are handled by the front end rather than the core of the game, Visuals - allowing you to change the appearance of in-game entities like objects and monstersĬolours - allowing you to make a given color brighter, darker, or even completely different Keymaps - a way to assign commonly-used actions to specific keys Ignoring items and inscribing items to change how the game treats them Options - which let you change interface or gameplay behaviour Angband allows you to change various aspects of the game to suit your tastes.
